Katrin Schmid
Experienced software developer
About
Taking Cesium for Unreal engine to Mars
Experiments in neural and inverse rendering
Maya plug-ins
Maya
Height / Terrain constrain
for Maya, C++
Y-axis terrain constraint that uses Maya’s raytrace api for crowds in the view port.
Last tested with Maya 2015
Includes test scene up in test/data and visual studio project
Paintable smooth deformer
for Maya, C ++
There is also a version of this deformer on github maintained by david behren
https://github.com/davidrbehrens/maya
Cell noise texture
for Maya, python API
TextureChecker
for Kickstand openPipeline (2009) or “plain Maya”, pyQT gui